蒋乾灵,民建会员,设计学博士(后),江南大学设计学院副研究员/硕士生导师;澳门城市大学创新设计学院访问副教授/硕士生导师;北京大学人口研究所访问学者。
主要研究方向包括:(1)用户感知与偏好研究;(2)适老化与代际友好设计;(3)人机交互体验设计;(4)人工智能辅助设计。现担任BMC Psychology(SSCI,Q2)编委、Multimodal Technologies and Interaction客座编辑、中国图像图形学会人机交互专业委员会委员等学术职务。主持与参与中国博士后科学基金面上资助、教育部人文社科规划基金项目、广东省哲学社会科学规划项目等多项科研工作。已发表学术论文50余篇,其中以第一或通讯作者在SSCI/SCI/EI等检索期刊发表论文28篇,累计被引用1200余次,h指数19,i10指数31。同时担任30余本国际期刊审稿专家。
入选2025年江苏省“双创计划”企业科技副总,在面向设计场景的人工智能解决方案、用户研究与行业分析报告、数字艺术展陈等领域具有较为丰富的产学研合作经验。
承担课程涵盖设计实践、用户研究、学科前沿与论文写作等方向,其中《跨专业设计实践》为省一流课程。指导学生在国家级、省级专业竞赛中取得多项成果。
近三年代表性论文:
1.Jiang, Q., Qian, J., & Zang, Y. (2026). Integrating intangible cultural heritage elements into mobile games: an exploration of player cultural identity.Information Technology & People,39(1), 482-500.
2.Xing, J., &Jiang, Q.(2025). Factors influencing user experience in AI chat systems–a satisfaction study based on factor analysis and linear regression.Kybernetes,54(10), 5441-5481. (corresponding author)
3.Feng, X., Guo, T., Liu, X., Wu, H., & Jiang, Q. (2025). Research on the mechanism of residents’ data disclosure intention in the context of smart cities. Kybernetes, 1-30. (corresponding author)
4.Jiang, Q., Zhang, J., Wang, P. H., & Zhang, Y. (2025).Technology acceptance and innovation diffusion: Are users more inclined toward AIGC-assisted design?International Journal of Human–Computer Interaction, 41(13), 8370–8384.
5.Sun, X., Chen, Z., &Jiang, Q.(2025).An empirical study on the willingness of young elderly to use elderly companion robot.International Journal of Human–Computer Interaction, 41(7), 4015–4036. (corresponding author)
6.Jiang, Q., Deng, L., & Zhang, J. (2025).How does aesthetic design affect continuance intention in in-vehicle infotainment systems?International Journal of Human–Computer Interaction, 41(1), 429–444.
7.Jiang, Q., Zhang, Y., Wei, W., & Gu, C. (2024).Evaluating technological and instructional factors influencing the acceptance of AIGC-assisted design courses.Computers and Education: Artificial Intelligence, 7, 100287.
8.Jiang, Q., Deng, L., Zhang, J., & Pengbo, Y. (2024).User-centered design strategies for age-friendly mobile news apps.SAGE Open, 14(4), 21582440241285393.
9.Jiang, Q., Wang, Z., & Sun, J. (2024).Investigating quality factors of interactive fitness games based on Kano model.Kybernetes, 53(12), 5626–5647.
10.Jiang, Q., Qian, J., & Zang, Y. (2024).To acknowledge or conceal: an exploratory study on designers' self-determination factors and attitudes toward artificial intelligence participation in their works.Kybernetes. (early access).
11.Jiang, Q., Gu, C., Feng, Y., Wei, W., & Tsai, W. C. (2023).Study on the continuance intention in using virtual shoe-try-on function in mobile online shopping.Kybernetes, 52(10), 4551–4575.